Entertainment & VR Content
The entertainment use case of Cymorph primarily serves artists, a growing number of whom are adopting virtual characters in their music videos and artwork, particularly in Asia. However, artists currently face time-consuming challenges in creating these avatars. Cymorph offers a streamlined solution for artists by simplifying the avatar creation process.
Another valuable use case for artists is the creation of merchandise. Artists can construct realistic avatars with various assets, enabling them to produce collectible merchandise. In the future, we plan to develop a system for exporting these avatars to 3D printers.
Moreover, the popularity of VR content, particularly Vtubers (Virtual YouTubers), is steadily surging. Vtubers are online content creators who employ virtual avatars with real-time motion capture technology. This trend, which started around 2010, has gained substantial attention and a considerable following. Presently, the realm of virtual content creation boasts thousands of creators, some of whom command millions of subscribers. This form of entertainment is on a rapid growth trajectory with a promising future. However, embarking on a Vtuber career typically involves either assembling a professional team to craft a 3D avatar or mastering complex software for a DIY approach. Cymorph steps in to cater to this market by offering AI-driven avatar generation software, simplifying the process. Our roadmap includes the integration of motion capture technology and user-friendly solutions. We have a range of functions, utilities, and integrations in the pipeline, specially designed for this purpose. As VR technologies gain wider acceptance, the potential use cases in this category are expected to expand even further.
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